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QuickLook/QuickLook.Plugin/QuickLook.Plugin.ArchiveViewer/ArchiveFile/IconManager.cs
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Move archive viewer files to ArchiveFile namespace
Renamed and reorganized ArchiveViewer files into a new ArchiveFile subfolder and namespace for better code structure. Updated all relevant namespaces and references accordingly. Minor code cleanups were also applied, such as using collection initializers and default keyword.
2025-12-25 18:48:23 +08:00

238 lines
8.6 KiB
C#

// Copyright © 2017-2025 QL-Win Contributors
//
// This file is part of QuickLook program.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace QuickLook.Plugin.ArchiveViewer.ArchiveFile;
/// <summary>
/// Internals are mostly from here:
/// http://www.codeproject.com/Articles/2532/Obtaining-and-managing-file-and-folder-icons-using
/// Caches all results.
/// </summary>
public static class IconManager
{
private static ImageSource SmallDirIcon;
private static ImageSource LargeDirIcon;
private static readonly Dictionary<string, ImageSource> SmallIconCache = [];
private static readonly Dictionary<string, ImageSource> LargeIconCache = [];
public static void ClearCache()
{
SmallDirIcon = LargeDirIcon = null;
SmallIconCache.Clear();
LargeIconCache.Clear();
}
/// <summary>
/// Get the icon of a directory
/// </summary>
/// <param name="large">16x16 or 32x32 icon</param>
/// <returns>an icon</returns>
public static ImageSource FindIconForDir(bool large)
{
var icon = large ? LargeDirIcon : SmallDirIcon;
if (icon != null)
return icon;
icon = IconReader.GetFolderIcon(large ? IconReader.IconSize.Large : IconReader.IconSize.Small,
false)
.ToImageSource();
if (large)
LargeDirIcon = icon;
else
SmallDirIcon = icon;
return icon;
}
/// <summary>
/// Get an icon for a given filename
/// </summary>
/// <param name="fileName">any filename</param>
/// <param name="large">16x16 or 32x32 icon</param>
/// <returns>null if path is null, otherwise - an icon</returns>
public static ImageSource FindIconForFilename(string fileName, bool large)
{
var extension = Path.GetExtension(fileName);
if (extension == null)
return null;
var cache = large ? LargeIconCache : SmallIconCache;
if (cache.TryGetValue(extension, out ImageSource icon))
return icon;
icon = IconReader.GetFileIcon(fileName, large ? IconReader.IconSize.Large : IconReader.IconSize.Small,
false)
.ToImageSource();
cache.Add(extension, icon);
return icon;
}
/// <summary>
/// http://stackoverflow.com/a/6580799/1943849
/// </summary>
private static ImageSource ToImageSource(this Icon icon)
{
var imageSource = Imaging.CreateBitmapSourceFromHIcon(
icon.Handle,
Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
return imageSource;
}
/// <summary>
/// Provides static methods to read system icons for both folders and files.
/// </summary>
/// <example>
/// <code>IconReader.GetFileIcon("c:\\general.xls");</code>
/// </example>
private static class IconReader
{
/// <summary>
/// Options to specify the size of icons to return.
/// </summary>
public enum IconSize
{
/// <summary>
/// Specify large icon - 32 pixels by 32 pixels.
/// </summary>
Large = 0,
/// <summary>
/// Specify small icon - 16 pixels by 16 pixels.
/// </summary>
Small = 1
}
/// <summary>
/// Returns the icon of a folder.
/// </summary>
/// <param name="size">Large or small</param>
/// <param name="linkOverlay">Whether to include the link icon</param>
/// <returns>System.Drawing.Icon</returns>
public static Icon GetFolderIcon(IconSize size, bool linkOverlay)
{
var shfi = new Shell32.Shfileinfo();
var flags = Shell32.ShgfiIcon | Shell32.ShgfiUsefileattributes;
if (linkOverlay) flags += Shell32.ShgfiLinkoverlay;
/* Check the size specified for return. */
if (IconSize.Small == size)
flags += Shell32.ShgfiSmallicon;
else
flags += Shell32.ShgfiLargeicon;
Shell32.SHGetFileInfo("placeholder",
Shell32.FileAttributeDirectory,
ref shfi,
(uint)Marshal.SizeOf(shfi),
flags);
// Copy (clone) the returned icon to a new object, thus allowing us to clean-up properly
var icon = (Icon)Icon.FromHandle(shfi.hIcon).Clone();
User32.DestroyIcon(shfi.hIcon); // Cleanup
return icon;
}
/// <summary>
/// Returns an icon for a given file - indicated by the name parameter.
/// </summary>
/// <param name="name">Pathname for file.</param>
/// <param name="size">Large or small</param>
/// <param name="linkOverlay">Whether to include the link icon</param>
/// <returns>System.Drawing.Icon</returns>
public static Icon GetFileIcon(string name, IconSize size, bool linkOverlay)
{
var shfi = new Shell32.Shfileinfo();
var flags = Shell32.ShgfiIcon | Shell32.ShgfiUsefileattributes;
if (linkOverlay) flags += Shell32.ShgfiLinkoverlay;
/* Check the size specified for return. */
if (IconSize.Small == size)
flags += Shell32.ShgfiSmallicon;
else
flags += Shell32.ShgfiLargeicon;
Shell32.SHGetFileInfo(name,
Shell32.FileAttributeNormal,
ref shfi,
(uint)Marshal.SizeOf(shfi),
flags);
// Copy (clone) the returned icon to a new object, thus allowing us to clean-up properly
var icon = (Icon)Icon.FromHandle(shfi.hIcon).Clone();
User32.DestroyIcon(shfi.hIcon); // Cleanup
return icon;
}
}
/// <summary>
/// Wraps necessary Shell32.dll structures and functions required to retrieve Icon Handles using SHGetFileInfo. Code
/// courtesy of MSDN Cold Rooster Consulting case study.
/// </summary>
private static class Shell32
{
private const int MaxPath = 256;
public const uint ShgfiIcon = 0x000000100; // get icon
public const uint ShgfiLinkoverlay = 0x000008000; // put a link overlay on icon
public const uint ShgfiLargeicon = 0x000000000; // get large icon
public const uint ShgfiSmallicon = 0x000000001; // get small icon
public const uint ShgfiUsefileattributes = 0x000000010; // use passed dwFileAttribute
public const uint FileAttributeNormal = 0x00000080;
public const uint FileAttributeDirectory = 0x00000010;
[DllImport("Shell32.dll")]
public static extern nint SHGetFileInfo(
string pszPath,
uint dwFileAttributes,
ref Shfileinfo psfi,
uint cbFileInfo,
uint uFlags
);
[StructLayout(LayoutKind.Sequential)]
public struct Shfileinfo
{
private const int Namesize = 80;
public readonly nint hIcon;
private readonly int iIcon;
private readonly uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = MaxPath)]
private readonly string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Namesize)]
private readonly string szTypeName;
}
}
/// <summary>
/// Wraps necessary functions imported from User32.dll. Code courtesy of MSDN Cold Rooster Consulting example.
/// </summary>
private static class User32
{
/// <summary>
/// Provides access to function required to delete handle. This method is used internally
/// and is not required to be called separately.
/// </summary>
/// <param name="hIcon">Pointer to icon handle.</param>
/// <returns>N/A</returns>
[DllImport("User32.dll")]
public static extern int DestroyIcon(nint hIcon);
}
}