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QuickLook/QuickLook.Plugin/QuickLook.Plugin.HelixViewer/HelixPanel.Import.cs
ema f39b53a5c6
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Support Point Cloud Data (.pcd) for 3D spatial
1. Only support PCD files with PointXYZ format.
2. Not supported for Color or Intensity formats.
2025-07-28 16:48:13 +08:00

208 lines
8.5 KiB
C#

// Copyright © 2017-2025 QL-Win Contributors
//
// This file is part of QuickLook program.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using Assimp;
using HelixToolkit.Wpf;
using PcdSharp.IO;
using PcdSharp.Struct;
using System;
using System.IO;
using System.Linq;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace QuickLook.Plugin.HelixViewer;
public partial class HelixPanel
{
private void Load()
{
var importerType = Importer.GetImporterType(_path);
try
{
if (importerType == ImporterType.Extended)
{
var context = new AssimpContext();
var scene = context.ImportFile(_path, PostProcessSteps.Triangulate);
foreach (var mesh in scene.Meshes)
{
var geometry = new MeshGeometry3D()
{
Positions = [.. mesh.Vertices.Select(v => new Point3D(v.X, v.Y, v.Z))],
TriangleIndices = [.. mesh.GetIndices()],
};
var model = new GeometryModel3D()
{
Geometry = geometry,
Material = Materials.Gray,
};
modelVisual.Content = model;
}
}
if (importerType == ImporterType.Extended_PCD)
{
// Only support PCD files with PointXYZ format
// Not supported for Color or Intensity formats
var xyzCloud = PCDReader.Read<PointXYZ>(_path);
// Create a single geometry for all points to improve performance
var pointCloudGeometry = new MeshGeometry3D();
var positions = new Point3DCollection();
var triangleIndices = new Int32Collection();
// Create material for points
var pointMaterial = new DiffuseMaterial(new SolidColorBrush(Color.FromRgb(0x60, 0x80, 0xFF)));
// Adaptive point size based on total number of points
var totalPoints = xyzCloud.Points.Count;
var pointSize = totalPoints > 10000 ? 0.05d : totalPoints > 1000 ? 0.1d : 0.2d;
// Limit points for performance (show every Nth point if too many)
var step = Math.Max(1, totalPoints / 50000); // Limit to ~50k points max
var vertexIndex = 0;
for (int i = 0; i < xyzCloud.Points.Count; i += step)
{
var point = xyzCloud.Points[i];
// Create a small cube for each point
var halfSize = pointSize / 2;
// Add 8 vertices for the cube
var baseIndex = vertexIndex;
// Front face vertices
positions.Add(new Point3D(point.X - halfSize, point.Y - halfSize, point.Z + halfSize));
positions.Add(new Point3D(point.X + halfSize, point.Y - halfSize, point.Z + halfSize));
positions.Add(new Point3D(point.X + halfSize, point.Y + halfSize, point.Z + halfSize));
positions.Add(new Point3D(point.X - halfSize, point.Y + halfSize, point.Z + halfSize));
// Back face vertices
positions.Add(new Point3D(point.X - halfSize, point.Y - halfSize, point.Z - halfSize));
positions.Add(new Point3D(point.X + halfSize, point.Y - halfSize, point.Z - halfSize));
positions.Add(new Point3D(point.X + halfSize, point.Y + halfSize, point.Z - halfSize));
positions.Add(new Point3D(point.X - halfSize, point.Y + halfSize, point.Z - halfSize));
// Add triangle indices for the cube (12 triangles, 36 indices)
// Front face
triangleIndices.Add(baseIndex + 0); triangleIndices.Add(baseIndex + 1); triangleIndices.Add(baseIndex + 2);
triangleIndices.Add(baseIndex + 0); triangleIndices.Add(baseIndex + 2); triangleIndices.Add(baseIndex + 3);
// Back face
triangleIndices.Add(baseIndex + 4); triangleIndices.Add(baseIndex + 6); triangleIndices.Add(baseIndex + 5);
triangleIndices.Add(baseIndex + 4); triangleIndices.Add(baseIndex + 7); triangleIndices.Add(baseIndex + 6);
// Left face
triangleIndices.Add(baseIndex + 4); triangleIndices.Add(baseIndex + 0); triangleIndices.Add(baseIndex + 3);
triangleIndices.Add(baseIndex + 4); triangleIndices.Add(baseIndex + 3); triangleIndices.Add(baseIndex + 7);
// Right face
triangleIndices.Add(baseIndex + 1); triangleIndices.Add(baseIndex + 5); triangleIndices.Add(baseIndex + 6);
triangleIndices.Add(baseIndex + 1); triangleIndices.Add(baseIndex + 6); triangleIndices.Add(baseIndex + 2);
// Top face
triangleIndices.Add(baseIndex + 3); triangleIndices.Add(baseIndex + 2); triangleIndices.Add(baseIndex + 6);
triangleIndices.Add(baseIndex + 3); triangleIndices.Add(baseIndex + 6); triangleIndices.Add(baseIndex + 7);
// Bottom face
triangleIndices.Add(baseIndex + 4); triangleIndices.Add(baseIndex + 5); triangleIndices.Add(baseIndex + 1);
triangleIndices.Add(baseIndex + 4); triangleIndices.Add(baseIndex + 1); triangleIndices.Add(baseIndex + 0);
vertexIndex += 8;
}
pointCloudGeometry.Positions = positions;
pointCloudGeometry.TriangleIndices = triangleIndices;
// Create the model
var pointCloudModel = new GeometryModel3D
{
Geometry = pointCloudGeometry,
Material = pointMaterial,
BackMaterial = pointMaterial
};
modelVisual.Content = pointCloudModel;
}
else
{
var modelImporter = new ModelImporter();
var model3DGroup = modelImporter.Load(_path);
var diffuseMaterial = new DiffuseMaterial(new SolidColorBrush(Color.FromRgb(0xA0, 0xA0, 0xA0)));
foreach (GeometryModel3D child in model3DGroup.Children.Cast<GeometryModel3D>())
{
child.Material = diffuseMaterial;
child.BackMaterial = diffuseMaterial;
}
modelVisual.Content = model3DGroup;
}
}
catch (Exception ex)
{
errorInfo.Text = $"[{nameof(ImporterType)}.{importerType}] {ex}";
errorInfo.Visibility = System.Windows.Visibility.Visible;
viewer.Visibility = System.Windows.Visibility.Collapsed;
}
}
}
file static class Importer
{
public static ImporterType GetImporterType(string path)
{
if (string.IsNullOrEmpty(path))
return ImporterType.Unknown;
return Path.GetExtension(path).ToLower() switch
{
".stl" or ".obj" or ".3ds" or ".lwo" or ".ply" => ImporterType.Default,
".fbx" or ".3mf" or ".glb" or ".gltf" or ".dae" or ".dxf" => ImporterType.Extended,
".pmx" => ImporterType.Extended_MMD,
".pcd" => ImporterType.Extended_PCD,
_ => ImporterType.Unknown,
};
}
}
file enum ImporterType
{
/// <summary>
/// Reserved or unspecified import type
/// </summary>
Unknown,
/// <summary>
/// Default importer supported by HelixToolkit
/// </summary>
Default,
/// <summary>
/// Extended importer supported by Assimp
/// </summary>
Extended,
/// <summary>
/// Extended MMD (MikuMikuDance) importer
/// </summary>
Extended_MMD,
/// <summary>
/// Extended PCD (Point Cloud Data) importer for 3D spatial data
/// </summary>
Extended_PCD,
}