Files
QuickLook/QuickLook.Plugin/QuickLook.Plugin.ImageViewer/AnimatedImage/GifAnimationProvider.cs
2018-08-12 15:26:03 +03:00

77 lines
2.6 KiB
C#

// Copyright © 2018 Paddy Xu
//
// This file is part of QuickLook program.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Drawing;
using System.Threading.Tasks;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using QuickLook.Common.ExtensionMethods;
namespace QuickLook.Plugin.ImageViewer.AnimatedImage
{
internal class GifAnimationProvider : AnimationProvider
{
private Bitmap _frame;
private BitmapSource _frameSource;
private bool _isPlaying;
public GifAnimationProvider(string path, NConvert meta, Dispatcher uiDispatcher) : base(path, meta,
uiDispatcher)
{
_frame = (Bitmap) Image.FromFile(path);
_frameSource = _frame.ToBitmapSource();
Animator = new Int32AnimationUsingKeyFrames {RepeatBehavior = RepeatBehavior.Forever};
Animator.KeyFrames.Add(new DiscreteInt32KeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0))));
Animator.KeyFrames.Add(new DiscreteInt32KeyFrame(1, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(50))));
Animator.KeyFrames.Add(new DiscreteInt32KeyFrame(2, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(100))));
}
public override void Dispose()
{
if (_frame == null)
return;
ImageAnimator.StopAnimate(_frame, OnFrameChanged);
_frame.Dispose();
_frame = null;
_frameSource = null;
}
public override Task<BitmapSource> GetRenderedFrame(int index)
{
if (!_isPlaying)
{
_isPlaying = true;
ImageAnimator.Animate(_frame, OnFrameChanged);
}
return new Task<BitmapSource>(() => _frameSource);
}
private void OnFrameChanged(object sender, EventArgs e)
{
ImageAnimator.UpdateFrames();
_frameSource = _frame.ToBitmapSource();
}
}
}