Files
QuickLook/QuickLook.Plugin/QuickLook.Plugin.ImageViewer/AnimatedImage/APNGAnimationProvider.cs
2018-02-12 19:30:28 +02:00

120 lines
5.0 KiB
C#

// Copyright © 2017 Paddy Xu
//
// This file is part of QuickLook program.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using LibAPNG;
namespace QuickLook.Plugin.ImageViewer.AnimatedImage
{
internal class APNGAnimationProvider : IAnimationProvider
{
public void GetAnimator(ObjectAnimationUsingKeyFrames animator, string path)
{
var decoder = new APNGBitmap(path);
if (decoder.IsSimplePNG)
{
new ImageMagickProvider().GetAnimator(animator, path);
return;
}
var clock = TimeSpan.Zero;
var header = decoder.IHDRChunk;
Frame currentFrame = null;
BitmapSource currentRenderedFrame = null;
BitmapSource previousStateRenderedFrame = null;
foreach (var nextFrame in decoder.Frames)
{
var nextRenderedFrame = MakeNextFrame(header, nextFrame, currentFrame, currentRenderedFrame,
previousStateRenderedFrame);
var delay = TimeSpan.FromSeconds(
(double) nextFrame.fcTLChunk.DelayNum /
(nextFrame.fcTLChunk.DelayDen == 0 ? 100 : nextFrame.fcTLChunk.DelayDen));
animator.KeyFrames.Add(new DiscreteObjectKeyFrame(nextRenderedFrame, clock));
clock += delay;
// the "previous state" of a "DisposeOpPrevious" frame is its previous frame, so we do not record it
if (currentFrame != null && currentFrame.fcTLChunk.DisposeOp != DisposeOps.APNGDisposeOpPrevious)
previousStateRenderedFrame = currentRenderedFrame;
currentRenderedFrame = nextRenderedFrame;
currentFrame = nextFrame;
}
animator.Duration = clock;
animator.RepeatBehavior = RepeatBehavior.Forever;
}
private static BitmapSource MakeNextFrame(IHDRChunk header, Frame nextFrame, Frame currentFrame,
BitmapSource currentRenderedFrame, BitmapSource previousStateRenderedFrame)
{
var fullRect = new Rect(0, 0, header.Width, header.Height);
var frameRect = new Rect(nextFrame.fcTLChunk.XOffset, nextFrame.fcTLChunk.YOffset,
nextFrame.fcTLChunk.Width, nextFrame.fcTLChunk.Height);
var fs = nextFrame.GetBitmapSource();
var visual = new DrawingVisual();
using (var context = visual.RenderOpen())
{
// protect region
if (nextFrame.fcTLChunk.BlendOp == BlendOps.APNGBlendOpSource)
{
var freeRegion = new CombinedGeometry(GeometryCombineMode.Xor,
new RectangleGeometry(fullRect),
new RectangleGeometry(frameRect));
context.PushOpacityMask(
new DrawingBrush(new GeometryDrawing(Brushes.Transparent, null, freeRegion)));
}
if (currentFrame != null && currentRenderedFrame != null)
switch (currentFrame.fcTLChunk.DisposeOp)
{
case DisposeOps.APNGDisposeOpNone:
// restore currentRenderedFrame
if (currentRenderedFrame != null) context.DrawImage(currentRenderedFrame, fullRect);
break;
case DisposeOps.APNGDisposeOpPrevious:
// restore previousStateRenderedFrame
if (previousStateRenderedFrame != null)
context.DrawImage(previousStateRenderedFrame, fullRect);
break;
case DisposeOps.APNGDisposeOpBackground:
// do nothing
break;
}
// unprotect region and draw the next frame
if (nextFrame.fcTLChunk.BlendOp == BlendOps.APNGBlendOpSource)
context.Pop();
context.DrawImage(fs, frameRect);
}
var bitmap = new RenderTargetBitmap(
header.Width, header.Height,
Math.Floor(fs.DpiX), Math.Floor(fs.DpiY),
PixelFormats.Pbgra32);
bitmap.Render(visual);
return bitmap;
}
}
}