mirror of
https://github.com/QL-Win/QuickLook.git
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120 lines
5.0 KiB
C#
120 lines
5.0 KiB
C#
// Copyright © 2017 Paddy Xu
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//
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// This file is part of QuickLook program.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Imaging;
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using LibAPNG;
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namespace QuickLook.Plugin.ImageViewer.AnimatedImage
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{
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internal class APNGAnimationProvider : IAnimationProvider
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{
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public void GetAnimator(ObjectAnimationUsingKeyFrames animator, string path)
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{
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var decoder = new APNGBitmap(path);
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if (decoder.IsSimplePNG)
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{
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new ImageMagickProvider().GetAnimator(animator, path);
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return;
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}
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var clock = TimeSpan.Zero;
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var header = decoder.IHDRChunk;
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Frame currentFrame = null;
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BitmapSource currentRenderedFrame = null;
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BitmapSource previousStateRenderedFrame = null;
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foreach (var nextFrame in decoder.Frames)
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{
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var nextRenderedFrame = MakeNextFrame(header, nextFrame, currentFrame, currentRenderedFrame,
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previousStateRenderedFrame);
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var delay = TimeSpan.FromSeconds(
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(double) nextFrame.fcTLChunk.DelayNum /
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(nextFrame.fcTLChunk.DelayDen == 0 ? 100 : nextFrame.fcTLChunk.DelayDen));
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animator.KeyFrames.Add(new DiscreteObjectKeyFrame(nextRenderedFrame, clock));
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clock += delay;
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// the "previous state" of a "DisposeOpPrevious" frame is its previous frame, so we do not record it
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if (currentFrame != null && currentFrame.fcTLChunk.DisposeOp != DisposeOps.APNGDisposeOpPrevious)
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previousStateRenderedFrame = currentRenderedFrame;
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currentRenderedFrame = nextRenderedFrame;
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currentFrame = nextFrame;
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}
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animator.Duration = clock;
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animator.RepeatBehavior = RepeatBehavior.Forever;
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}
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private static BitmapSource MakeNextFrame(IHDRChunk header, Frame nextFrame, Frame currentFrame,
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BitmapSource currentRenderedFrame, BitmapSource previousStateRenderedFrame)
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{
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var fullRect = new Rect(0, 0, header.Width, header.Height);
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var frameRect = new Rect(nextFrame.fcTLChunk.XOffset, nextFrame.fcTLChunk.YOffset,
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nextFrame.fcTLChunk.Width, nextFrame.fcTLChunk.Height);
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var fs = nextFrame.GetBitmapSource();
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var visual = new DrawingVisual();
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using (var context = visual.RenderOpen())
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{
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// protect region
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if (nextFrame.fcTLChunk.BlendOp == BlendOps.APNGBlendOpSource)
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{
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var freeRegion = new CombinedGeometry(GeometryCombineMode.Xor,
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new RectangleGeometry(fullRect),
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new RectangleGeometry(frameRect));
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context.PushOpacityMask(
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new DrawingBrush(new GeometryDrawing(Brushes.Transparent, null, freeRegion)));
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}
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if (currentFrame != null && currentRenderedFrame != null)
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switch (currentFrame.fcTLChunk.DisposeOp)
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{
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case DisposeOps.APNGDisposeOpNone:
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// restore currentRenderedFrame
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if (currentRenderedFrame != null) context.DrawImage(currentRenderedFrame, fullRect);
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break;
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case DisposeOps.APNGDisposeOpPrevious:
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// restore previousStateRenderedFrame
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if (previousStateRenderedFrame != null)
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context.DrawImage(previousStateRenderedFrame, fullRect);
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break;
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case DisposeOps.APNGDisposeOpBackground:
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// do nothing
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break;
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}
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// unprotect region and draw the next frame
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if (nextFrame.fcTLChunk.BlendOp == BlendOps.APNGBlendOpSource)
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context.Pop();
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context.DrawImage(fs, frameRect);
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}
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var bitmap = new RenderTargetBitmap(
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header.Width, header.Height,
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Math.Floor(fs.DpiX), Math.Floor(fs.DpiY),
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PixelFormats.Pbgra32);
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bitmap.Render(visual);
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return bitmap;
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}
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}
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} |