Files
QuickLook/QuickLook/Controls/GlassLayer/GlassLayer.xaml.cs
2022-02-13 12:21:06 +01:00

143 lines
4.9 KiB
C#

// Copyright © 2017 Paddy Xu
//
// This file is part of QuickLook program.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using QuickLook.Common.Helpers;
namespace QuickLook.Controls.GlassLayer
{
/// <summary>
/// Interaction logic for GlassLayer.xaml
/// </summary>
public partial class GlassLayer : UserControl
{
public GlassLayer()
{
InitializeComponent();
var scale = DisplayDeviceHelper.GetCurrentScaleFactor();
noiseBrush.Viewport = new Rect(new Size(
noiseBrush.ImageSource.Width / scale.Horizontal,
noiseBrush.ImageSource.Height / scale.Vertical));
LayoutUpdated += (sender, e) =>
{
BindingOperations.GetBindingExpressionBase(brush, TileBrush.ViewboxProperty)?.UpdateTarget();
};
}
#region public Visual BlurredElement
/// <summary>
/// Identifies the BlurredElement dependency property.
/// </summary>
public static DependencyProperty BlurredElementProperty =
DependencyProperty.Register("BlurredElement", typeof(Visual), typeof(GlassLayer), null);
/// <summary>
/// </summary>
public Visual BlurredElement
{
get => (Visual) GetValue(BlurredElementProperty);
set => SetValue(BlurredElementProperty, value);
}
#endregion public Visual BlurredElement
#region public SolidColorBrush OverlayColor
/// <summary>
/// Identifies the OverlayColor dependency property.
/// </summary>
public static DependencyProperty OverlayColorProperty =
DependencyProperty.Register("OverlayColor", typeof(SolidColorBrush), typeof(GlassLayer),
new UIPropertyMetadata(new SolidColorBrush(Color.FromRgb(0xDA, 0xDA, 0xDA))));
/// <summary>
/// </summary>
public SolidColorBrush OverlayColor
{
get => (SolidColorBrush) GetValue(OverlayColorProperty);
set => SetValue(OverlayColorProperty, value);
}
#endregion public SolidColorBrush OverlayColor
#region public Visibility ColorOverlayVisibility
/// <summary>
/// Identifies the ColorOverlayVisibilityProperty dependency property.
/// </summary>
public static DependencyProperty ColorOverlayVisibilityProperty =
DependencyProperty.Register("ColorOverlayVisibility", typeof(Visibility), typeof(GlassLayer),
new UIPropertyMetadata(Visibility.Visible));
public Visibility ColorOverlayVisibility
{
get => (Visibility) GetValue(ColorOverlayVisibilityProperty);
set => SetValue(ColorOverlayVisibilityProperty, value);
}
#endregion public Visibility ColorOverlayVisibility
#region public Visibility NoiseVisibility
/// <summary>
/// Identifies the NoiseVisibility dependency property.
/// </summary>
public static DependencyProperty NoiseVisibilityProperty =
DependencyProperty.Register("NoiseVisibility", typeof(Visibility), typeof(GlassLayer),
new UIPropertyMetadata(Visibility.Visible));
/// <summary>
/// </summary>
public Visibility NoiseVisibility
{
get => (Visibility) GetValue(NoiseVisibilityProperty);
set => SetValue(NoiseVisibilityProperty, value);
}
#endregion public Visibility NoiseVisibility
#region public Visibility GlassVisibility
/// <summary>
/// Identifies the GlassVisibility dependency property.
/// </summary>
public static DependencyProperty GlassVisibilityProperty =
DependencyProperty.Register("GlassVisibility", typeof(Visibility), typeof(GlassLayer),
new UIPropertyMetadata(Visibility.Visible));
/// <summary>
/// </summary>
public Visibility GlassVisibility
{
get => (Visibility) GetValue(GlassVisibilityProperty);
set => SetValue(GlassVisibilityProperty, value);
}
#endregion public Visibility GlassVisibility
}
}