mirror of
https://github.com/QL-Win/QuickLook.git
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253 lines
7.7 KiB
C#
253 lines
7.7 KiB
C#
// Copyright © 2017-2025 QL-Win Contributors
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//
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// This file is part of QuickLook program.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using QuickLook.Common.ExtensionMethods;
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using QuickLook.Common.Helpers;
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using QuickLook.Common.Plugin;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Media.Animation;
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using System.Windows.Media.Imaging;
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using Size = System.Windows.Size;
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namespace QuickLook.Plugin.ImageViewer.AnimatedImage.Providers;
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internal class GifProvider : AnimationProvider
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{
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private readonly int FRAME_DELAY_TAG = 0x5100;
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private readonly int LOOP_COUNT_TAG = 20737;
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private Stream _stream;
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private Bitmap _bitmap;
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private BitmapSource _frame;
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private bool _isPlaying;
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private NativeProvider _nativeProvider;
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private int[] _frameDelays; // in millisecond
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private readonly int _frameCount = 0;
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private int _frameIndex = 0;
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private readonly int _maxLoopCount = 0; // 0 - infinite loop
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private int _loopIndex = 0;
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private TimeSpan _minTickTimeInMillisecond = TimeSpan.FromMilliseconds(20);
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public GifProvider(Uri path, MetaProvider meta, ContextObject contextObject) : base(path, meta, contextObject)
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{
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if (!ImageAnimator.CanAnimate(Image.FromFile(path.LocalPath)))
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{
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_nativeProvider = new NativeProvider(path, meta, contextObject);
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return;
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}
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_stream = new FileStream(path.LocalPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite | FileShare.Delete);
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_bitmap = new Bitmap(_stream);
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_bitmap.SetResolution(DisplayDeviceHelper.DefaultDpi * DisplayDeviceHelper.GetCurrentScaleFactor().Horizontal,
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DisplayDeviceHelper.DefaultDpi * DisplayDeviceHelper.GetCurrentScaleFactor().Vertical);
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Animator = new Int32AnimationUsingKeyFrames { RepeatBehavior = RepeatBehavior.Forever };
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_frameCount = _bitmap.GetFrameCount(FrameDimension.Time);
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_maxLoopCount = BitConverter.ToInt16(_bitmap.GetPropertyItem(LOOP_COUNT_TAG).Value, 0);
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var frameDelayData = _bitmap.GetPropertyItem(FRAME_DELAY_TAG)?.Value;
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_frameDelays = new int[_frameCount];
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for (int i = 0; i < _frameCount; i++)
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{
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_frameDelays[i] = BitConverter.ToInt32(frameDelayData, i * 4) * 10;
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// The current architecture only requires 3 frames,
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// and subsequent frames are triggered by a background thread
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// Animator.KeyFrames.Add(new LinearInt32KeyFrame(i, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(_frameDelays[i]))));
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}
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Animator.KeyFrames.Add(new DiscreteInt32KeyFrame(0, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(0))));
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Animator.KeyFrames.Add(new DiscreteInt32KeyFrame(1, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(10))));
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Animator.KeyFrames.Add(new DiscreteInt32KeyFrame(2, KeyTime.FromTimeSpan(TimeSpan.FromMilliseconds(20))));
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}
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public override void Dispose()
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{
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_isPlaying = false;
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_nativeProvider?.Dispose();
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_nativeProvider = null;
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try
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{
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lock (_bitmap ?? new object()) // Lock to prevent null reference exception
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{
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_bitmap?.Dispose();
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_bitmap = null;
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_stream?.Dispose();
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_stream = null;
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}
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}
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catch (Exception e)
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{
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Debug.WriteLine(e);
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}
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_frame = null;
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_frameDelays = null;
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}
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public override Task<BitmapSource> GetThumbnail(Size renderSize)
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{
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if (_nativeProvider != null)
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return _nativeProvider.GetThumbnail(renderSize);
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return new Task<BitmapSource>(() =>
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{
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_frame = _bitmap.ToBitmapSource();
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return _frame;
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});
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}
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public override Task<BitmapSource> GetRenderedFrame(int index)
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{
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if (_nativeProvider != null)
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return _nativeProvider.GetRenderedFrame(index);
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return new Task<BitmapSource>(() =>
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{
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if (!_isPlaying)
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{
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_isPlaying = true;
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BeginAnimateBackground();
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}
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return _frame;
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});
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}
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private void BeginAnimateBackground()
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{
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var _thHeartBeat = new Thread(HandleThreadHeartBeatTicked)
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{
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IsBackground = true,
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Name = "heartbeat - ImageAnimator"
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};
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_thHeartBeat.Start();
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}
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/// <summary>
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/// Given a delay amount, return either the minimum tick or delay, whichever is greater.
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/// </summary>
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/// <returns> the time to sleep during a tick in milliseconds </returns>
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private TimeSpan GetSleepAmountInMilliseconds(TimeSpan delay)
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{
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if (delay > _minTickTimeInMillisecond)
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{
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return delay;
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}
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return _minTickTimeInMillisecond;
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}
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private TimeSpan GetFrameDelay(int frameIndex)
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{
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return TimeSpan.FromMilliseconds(_frameDelays[frameIndex]);
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}
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/// <summary>
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/// Process image frame tick.
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/// </summary>
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private void HandleThreadHeartBeatTicked()
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{
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var initSleepTime = GetSleepAmountInMilliseconds(GetFrameDelay(_frameIndex));
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Thread.Sleep(initSleepTime);
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while (_isPlaying)
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{
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try
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{
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UpdateFrame(_frameIndex);
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var sleepTime = GetSleepAmountInMilliseconds(GetFrameDelay(_frameIndex));
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Thread.Sleep(sleepTime);
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}
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catch (ArgumentException)
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{
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// ignore errors that occur due to the image being disposed
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}
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catch (OutOfMemoryException)
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{
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// also ignore errors that occur due to running out of memory
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}
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catch (ExternalException)
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{
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// ignore
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}
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catch (InvalidOperationException)
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{
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// ignore
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}
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_frameIndex++;
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if (_frameIndex >= _frameCount)
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{
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_frameIndex = 0;
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_loopIndex++;
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if (_maxLoopCount > 0 && _loopIndex >= _maxLoopCount)
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{
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_isPlaying = false;
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return;
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}
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}
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}
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}
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private void UpdateFrame(int frameIndex)
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{
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lock (_bitmap)
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{
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_bitmap.SetActiveTimeFrame(frameIndex);
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_frame = _bitmap.ToBitmapSource();
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}
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}
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}
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file static class BitmapExtensions
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{
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/// <summary>
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/// Sets the active frame of the bitmap using <see cref="FrameDimension.Time"/>.
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/// </summary>
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public static void SetActiveTimeFrame(this Bitmap bmp, int frameIndex)
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{
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if (bmp == null || frameIndex < 0) return;
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var frameCount = bmp.GetFrameCount(FrameDimension.Time);
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// Check if frame index is greater than upper limit
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if (frameIndex >= frameCount) return;
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// Set active frame index
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bmp.SelectActiveFrame(FrameDimension.Time, frameIndex);
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}
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}
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