Files
QuickLook/QuickLook.Plugin/QuickLook.Plugin.TextViewer/Detectors/EncodingDetector.cs
ema efc83b0669
Some checks are pending
MSBuild / build (push) Waiting to run
MSBuild / publish (push) Blocked by required conditions
Use format detector feature for TextViewer
2025-06-19 17:03:20 +08:00

90 lines
3.2 KiB
C#

// Copyright © 2017-2025 QL-Win Contributors
//
// This file is part of QuickLook program.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.ComponentModel.Composition;
using System.Linq;
using System.Text;
using UtfUnknown;
namespace QuickLook.Plugin.TextViewer.Detectors;
[Export]
public class EncodingDetector
{
public static Encoding DetectFromBytes(byte[] bytes)
{
var result = CharsetDetector.DetectFromBytes(bytes);
var encoding = result.DoubleDetectFromResult(bytes); // Fix issues
return encoding;
}
}
file static class DetectionExtensions
{
public static Encoding DoubleDetectFromResult(this DetectionResult result, byte[] buffer)
{
// Determine the highest confidence encoding, or fallback to ANSI
var encoding = result.Detected?.Encoding ?? Encoding.Default;
// When mixing encodings, one of the encodings may gain higher confidence
// In this case, we should return to encodings UTF8 / UTF32 / ANSI
// https://github.com/QL-Win/QuickLook/issues/769
if (encoding != Encoding.UTF8 && encoding != Encoding.UTF32 && encoding != Encoding.Default)
{
if (result.Details.Any(detail => detail.Encoding == Encoding.UTF8))
{
encoding = Encoding.UTF8;
}
else if (result.Details.Any(detail => detail.Encoding == Encoding.UTF32))
{
encoding = Encoding.UTF32;
}
else if (result.Details.Any(detail => detail.Encoding == Encoding.Default))
{
encoding = Encoding.Default;
}
}
// When the text is too short and lacks a BOM
// In this case, we should fallback to an encoding if it is not recognized as UTF8 / UTF32 / ANSI
// https://github.com/QL-Win/QuickLook/issues/471
// https://github.com/QL-Win/QuickLook/issues/600
// https://github.com/QL-Win/QuickLook/issues/954
if (buffer.Length <= 50)
{
if (encoding != Encoding.UTF8 && encoding != Encoding.UTF32 && encoding != Encoding.Default)
{
if (!Encoding.UTF8.GetString(buffer).Contains("\uFFFD"))
{
encoding = Encoding.UTF8;
}
else if (!Encoding.UTF32.GetString(buffer).Contains("\uFFFD"))
{
encoding = Encoding.UTF32;
}
else if (!Encoding.Default.GetString(buffer).Contains("\uFFFD"))
{
encoding = Encoding.Default;
}
}
}
return encoding;
}
}