Files
QuickLook/QuickLook.Plugin/QuickLook.Plugin.PDFViewer/MouseWheelMonitor.cs
Paddy Xu f5d9dc3e14 .
2017-04-29 21:42:37 +03:00

113 lines
4.0 KiB
C#

using System;
using System.Linq;
using System.Threading;
using System.Windows;
using System.Windows.Input;
using System.Windows.Threading;
namespace QuickLook.Plugin.PDFViewer
{
public sealed class PreviewMouseWheelMonitor : IDisposable
{
private readonly UIElement _canvas;
private readonly Dispatcher _dispatcher;
private readonly int _sensitivity;
private bool _disposed;
private volatile bool _inactive;
private AutoResetEvent _resetMonitorEvent;
private volatile bool _stopped;
public PreviewMouseWheelMonitor(UIElement canvas, int sensitivity)
{
_canvas = canvas;
_canvas.PreviewMouseWheel += (s, e) => RaisePreviewMouseWheel(e);
_sensitivity = sensitivity;
_dispatcher = Dispatcher.CurrentDispatcher;
_resetMonitorEvent = new AutoResetEvent(false);
_disposed = false;
_inactive = true;
_stopped = true;
var monitor = new Thread(Monitor) {IsBackground = true};
monitor.Start();
}
public void Dispose()
{
if (!_disposed)
{
_disposed = true;
DetachEventHandlers();
if (_resetMonitorEvent != null)
{
_resetMonitorEvent.Close();
_resetMonitorEvent = null;
}
}
}
public event EventHandler<MouseWheelEventArgs> PreviewMouseWheel;
public event EventHandler<EventArgs> PreviewMouseWheelStarted;
public event EventHandler<EventArgs> PreviewMouseWheelStopped;
private void Monitor()
{
while (!_disposed)
{
if (_inactive) // if wheel is still inactive...
{
_resetMonitorEvent.WaitOne(_sensitivity / 10); // ...wait negligibly small quantity of time...
continue; // ...and check again
}
// otherwise, if wheel is active...
_inactive = true; // ...purposely change the state to inactive
_resetMonitorEvent.WaitOne(_sensitivity); // wait...
if (_inactive
) // ...and after specified time check if the state is still not re-activated inside mouse wheel event
RaiseMouseWheelStopped();
}
}
private void RaisePreviewMouseWheel(MouseWheelEventArgs args)
{
if (_stopped)
RaiseMouseWheelStarted();
_inactive = false;
if (PreviewMouseWheel != null)
PreviewMouseWheel(_canvas, args);
}
private void RaiseMouseWheelStarted()
{
_stopped = false;
if (PreviewMouseWheelStarted != null)
PreviewMouseWheelStarted(_canvas, new EventArgs());
}
private void RaiseMouseWheelStopped()
{
_stopped = true;
if (PreviewMouseWheelStopped != null)
_dispatcher.Invoke(() => PreviewMouseWheelStopped(_canvas,
new
EventArgs())); // invoked on cached dispatcher for convenience (because fired from non-UI thread)
}
private void DetachEventHandlers()
{
if (PreviewMouseWheel != null)
foreach (var handler in PreviewMouseWheel.GetInvocationList().Cast<EventHandler<MouseWheelEventArgs>>())
PreviewMouseWheel -= handler;
if (PreviewMouseWheelStarted != null)
foreach (var handler in PreviewMouseWheelStarted.GetInvocationList().Cast<EventHandler<EventArgs>>())
PreviewMouseWheelStarted -= handler;
if (PreviewMouseWheelStopped != null)
foreach (var handler in PreviewMouseWheelStopped.GetInvocationList().Cast<EventHandler<EventArgs>>())
PreviewMouseWheelStopped -= handler;
}
}
}