mirror of
https://github.com/QL-Win/QuickLook.git
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115 lines
3.5 KiB
C#
115 lines
3.5 KiB
C#
// Copyright © 2017 Paddy Xu
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//
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// This file is part of QuickLook program.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using System.Windows.Input;
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using QuickLook.Common.NativeMethods;
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using KeyEventArgs = System.Windows.Forms.KeyEventArgs;
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using KeyEventHandler = System.Windows.Forms.KeyEventHandler;
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namespace QuickLook
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{
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internal class GlobalKeyboardHook : IDisposable
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{
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private static GlobalKeyboardHook _instance;
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private User32.KeyboardHookProc _callback;
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private IntPtr _hhook = IntPtr.Zero;
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internal List<Keys> HookedKeys = new List<Keys>();
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protected GlobalKeyboardHook()
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{
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Hook();
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}
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Unhook();
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}
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internal event KeyEventHandler KeyDown;
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internal event KeyEventHandler KeyUp;
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internal static GlobalKeyboardHook GetInstance()
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{
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return _instance ?? (_instance = new GlobalKeyboardHook());
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}
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private void Hook()
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{
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_callback = HookProc;
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var hInstance = Kernel32.LoadLibrary("user32.dll");
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_hhook = User32.SetWindowsHookEx(User32.WH_KEYBOARD_LL, _callback, hInstance, 0);
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}
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private void Unhook()
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{
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if (_callback == null) return;
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User32.UnhookWindowsHookEx(_hhook);
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_callback = null;
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}
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private int HookProc(int code, int wParam, ref User32.KeyboardHookStruct lParam)
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{
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if (code >= 0)
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if (!IsWindowsKeyPressed())
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{
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var key = (Keys) lParam.vkCode;
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if (HookedKeys.Contains(key))
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{
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key = AddModifiers(key);
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var kea = new KeyEventArgs(key);
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if (wParam == User32.WM_KEYDOWN || wParam == User32.WM_SYSKEYDOWN)
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KeyDown?.Invoke(this, kea);
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if (wParam == User32.WM_KEYUP || wParam == User32.WM_SYSKEYUP)
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KeyUp?.Invoke(this, kea);
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if (kea.Handled)
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return 1;
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}
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}
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return User32.CallNextHookEx(_hhook, code, wParam, ref lParam);
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}
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private bool IsWindowsKeyPressed()
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{
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return Keyboard.IsKeyDown(Key.LWin) || Keyboard.IsKeyDown(Key.RWin);
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}
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private Keys AddModifiers(Keys key)
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{
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//Ctrl
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if ((Keyboard.Modifiers & ModifierKeys.Control) != 0) key = key | Keys.Control;
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//Shift
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if ((Keyboard.Modifiers & ModifierKeys.Shift) != 0) key = key | Keys.Shift;
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//Alt
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if ((Keyboard.Modifiers & ModifierKeys.Alt) != 0) key = key | Keys.Alt;
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return key;
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}
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}
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} |