Speed up the apk reader
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This commit is contained in:
ema
2025-06-01 13:54:27 +08:00
parent 1a83848c2c
commit d18b33a18e
9 changed files with 52 additions and 1119 deletions

View File

@@ -1,65 +1,47 @@
// Copyright © 2017-2025 QL-Win Contributors
//
// This file is part of QuickLook program.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.Collections.Generic;
using System.Collections.Generic;
namespace QuickLook.Plugin.AppViewer.ApkPackageParser;
public class ApkInfo
{
public string Label { get; set; }
public string VersionName { get; set; }
public string VersionCode { get; set; }
public string MinSdkVersion { get; set; }
public string TargetSdkVersion { get; set; }
public string PackageName { get; set; }
public string Debuggable { get; set; }
public List<string> Permissions { get; set; } = [];
public List<string> IconFileName { get; set; }
public string PackageName { get; set; }
public string MinSdkVersion { get; set; }
public string Icon { get; set; }
public Dictionary<string, string> Icons { get; set; } = [];
public byte[] Logo { get; set; }
public bool HasIcon { get; set; } = false;
public string Label { get; set; }
public bool SupportSmallScreens { get; set; } = false;
public Dictionary<string, string> Labels { get; set; } = [];
public bool SupportNormalScreens { get; set; } = false;
public bool SupportLargeScreens { get; set; } = false;
public bool SupportAnyDensity { get; set; } = true;
public Dictionary<string, List<string>> ResStrings { get; set; }
public bool IsDebuggable
public bool HasIcon
{
get
{
if (Debuggable == null) return false; // debugabble is not in the manifest
if (Debuggable.Equals("-1")) return true; // Debuggable == true
else return false;
if (Icons.Count <= 0)
{
return !string.IsNullOrEmpty(Icon);
}
return true;
}
}
public List<string> Locales { get; set; } = [];
public List<string> Densities { get; set; } = [];
public string LaunchableActivity { get; set; }
}