mirror of
https://github.com/QL-Win/QuickLook.git
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Speed up the apk reader
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@@ -1,65 +1,47 @@
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// Copyright © 2017-2025 QL-Win Contributors
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//
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// This file is part of QuickLook program.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace QuickLook.Plugin.AppViewer.ApkPackageParser;
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public class ApkInfo
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{
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public string Label { get; set; }
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public string VersionName { get; set; }
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public string VersionCode { get; set; }
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public string MinSdkVersion { get; set; }
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public string TargetSdkVersion { get; set; }
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public string PackageName { get; set; }
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public string Debuggable { get; set; }
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public List<string> Permissions { get; set; } = [];
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public List<string> IconFileName { get; set; }
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public string PackageName { get; set; }
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public string MinSdkVersion { get; set; }
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public string Icon { get; set; }
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public Dictionary<string, string> Icons { get; set; } = [];
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public byte[] Logo { get; set; }
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public bool HasIcon { get; set; } = false;
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public string Label { get; set; }
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public bool SupportSmallScreens { get; set; } = false;
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public Dictionary<string, string> Labels { get; set; } = [];
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public bool SupportNormalScreens { get; set; } = false;
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public bool SupportLargeScreens { get; set; } = false;
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public bool SupportAnyDensity { get; set; } = true;
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public Dictionary<string, List<string>> ResStrings { get; set; }
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public bool IsDebuggable
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public bool HasIcon
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{
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get
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{
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if (Debuggable == null) return false; // debugabble is not in the manifest
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if (Debuggable.Equals("-1")) return true; // Debuggable == true
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else return false;
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if (Icons.Count <= 0)
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{
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return !string.IsNullOrEmpty(Icon);
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}
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return true;
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}
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}
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public List<string> Locales { get; set; } = [];
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public List<string> Densities { get; set; } = [];
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public string LaunchableActivity { get; set; }
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}
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