Use 32bit helper to interact between 32bit processes

This commit is contained in:
Paddy Xu
2017-06-11 19:45:56 +03:00
parent 2c5f6eb52b
commit a3161adf8b
23 changed files with 639 additions and 170 deletions

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// QuickLook.WoW64HookHelper.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "QuickLook.WoW64HookHelper.h"
#include <winuser.h>
#include <cwchar>
typedef void (__cdecl *PGCS)(PWCHAR);
#define RUN_ARG L"033A853A-E4B2-4552-9A91-E88789761C48"
#define SHARED_MEM_NAME L"QUICKLOOK_WOW64HOOKHELPER_MEM"
#define MSG_WINDOW_CLASS L"QUICKLOOK_WOW64HOOKHELPER_MSG_CLASS"
HMODULE pDll = nullptr;
PGCS pGCS = nullptr;
HWND hMsgWindow = nullptr;
UINT WM_HOOK_NOTIFY = 0;
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
// do not run when double-clicking
if (wcsstr(GetCommandLine(), RUN_ARG) == nullptr)
{
MessageBox(nullptr, L"This executable is not designed to launch directly.", L"QuickLook.WoW64HookHelper", 0);
return 0;
}
pDll = LoadLibrary(L"QuickLook.Native32.dll");
pGCS = reinterpret_cast<PGCS>(GetProcAddress(pDll, "GetCurrentSelection"));
WM_HOOK_NOTIFY = RegisterWindowMessage(L"WM_QUICKLOOK_HOOK_NOTIFY_MSG");
WNDCLASS wc = {};
wc.lpfnWndProc = WndProc;
wc.lpszClassName = MSG_WINDOW_CLASS;
if (!RegisterClass(&wc))
return 0;
hMsgWindow = CreateWindow(MSG_WINDOW_CLASS, nullptr, 0, 0, 0, 0, 0, HWND_MESSAGE, nullptr, nullptr, nullptr);
if (hMsgWindow == nullptr)
return 0;
MSG msg;
while (GetMessage(&msg, nullptr, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (msg == WM_HOOK_NOTIFY)
{
GetCurrentSelection();
return 0;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
void GetCurrentSelection()
{
WCHAR dllBuffer[MAX_PATH] = {'\0'};
pGCS(dllBuffer);
auto hMapFile = OpenFileMapping(FILE_MAP_ALL_ACCESS, false, SHARED_MEM_NAME);
if (hMapFile == nullptr)
return;
auto buffer = static_cast<PWCHAR>(MapViewOfFile(hMapFile, FILE_MAP_ALL_ACCESS, 0, 0, MAX_PATH * sizeof WCHAR));
if (buffer == nullptr)
{
CloseHandle(hMapFile);
return;
}
wcscpy_s(buffer, MAX_PATH, dllBuffer);
UnmapViewOfFile(buffer);
CloseHandle(hMapFile);
}

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#pragma once
#include "stdafx.h"
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void GetCurrentSelection();

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{2C58F9B2-D8FA-4586-942B-5170CECE5963}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>QuickLookWoW64HookHelper</RootNamespace>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
<ProjectName>QuickLook.WoW64HookHelper</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)Build\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="QuickLook.WoW64HookHelper.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="QuickLook.WoW64HookHelper.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
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<ClInclude Include="targetver.h">
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<ClInclude Include="QuickLook.WoW64HookHelper.h">
<Filter>Header Files</Filter>
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<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="QuickLook.WoW64HookHelper.cpp">
<Filter>Source Files</Filter>
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// stdafx.cpp : source file that includes just the standard includes
// QuickLook.Native.WoW64HookHelper.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>