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https://github.com/QL-Win/QuickLook.git
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Add FBX model support using AssimpNet #1479
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@@ -15,7 +15,9 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using Assimp;
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using HelixToolkit.Wpf;
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using System;
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using System.Linq;
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using System.Windows.Controls;
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using System.Windows.Media;
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@@ -25,7 +27,7 @@ namespace QuickLook.Plugin.HelixViewer;
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public partial class HelixPanel : UserControl
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{
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private string _path;
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private readonly string _path;
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public HelixPanel(string path) : this()
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{
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@@ -40,16 +42,40 @@ public partial class HelixPanel : UserControl
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private void Load()
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{
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var modelImporter = new ModelImporter();
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var model3DGroup = modelImporter.Load(_path);
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var diffuseMaterial = new DiffuseMaterial(new SolidColorBrush(Color.FromRgb(0xA0, 0xA0, 0xA0)));
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foreach (GeometryModel3D child in model3DGroup.Children.Cast<GeometryModel3D>())
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if (_path.EndsWith(".fbx", StringComparison.OrdinalIgnoreCase))
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{
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child.Material = diffuseMaterial;
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child.BackMaterial = diffuseMaterial;
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}
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var context = new AssimpContext();
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var scene = context.ImportFile(_path, PostProcessSteps.Triangulate);
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modelVisual.Content = model3DGroup;
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foreach (var mesh in scene.Meshes)
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{
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var geometry = new MeshGeometry3D()
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{
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Positions = [.. mesh.Vertices.Select(v => new Point3D(v.X, v.Y, v.Z))],
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TriangleIndices = [.. mesh.GetIndices()],
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};
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var model = new GeometryModel3D()
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{
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Geometry = geometry,
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Material = Materials.Gray,
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};
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modelVisual.Content = model;
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}
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}
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else
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{
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var modelImporter = new ModelImporter();
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var model3DGroup = modelImporter.Load(_path);
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var diffuseMaterial = new DiffuseMaterial(new SolidColorBrush(Color.FromRgb(0xA0, 0xA0, 0xA0)));
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foreach (GeometryModel3D child in model3DGroup.Children.Cast<GeometryModel3D>())
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{
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child.Material = diffuseMaterial;
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child.BackMaterial = diffuseMaterial;
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}
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modelVisual.Content = model3DGroup;
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}
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}
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}
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