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https://github.com/QL-Win/QuickLook.git
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abstract plugin interface
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@@ -43,10 +43,11 @@ namespace QuickLook.Plugin.ImageViewer.AnimatedImage
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BitmapSource previousStateRenderedFrame = null;
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foreach (var nextFrame in decoder.Frames)
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{
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var nextRenderedFrame = MakeNextFrame(header, nextFrame, currentFrame, currentRenderedFrame, previousStateRenderedFrame);
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var nextRenderedFrame = MakeNextFrame(header, nextFrame, currentFrame, currentRenderedFrame,
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previousStateRenderedFrame);
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var delay = TimeSpan.FromSeconds(
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(double)nextFrame.fcTLChunk.DelayNum /
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(double) nextFrame.fcTLChunk.DelayNum /
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(nextFrame.fcTLChunk.DelayDen == 0 ? 100 : nextFrame.fcTLChunk.DelayDen));
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animator.KeyFrames.Add(new DiscreteObjectKeyFrame(nextRenderedFrame, clock));
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@@ -79,40 +80,35 @@ namespace QuickLook.Plugin.ImageViewer.AnimatedImage
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if (nextFrame.fcTLChunk.BlendOp == BlendOps.APNGBlendOpSource)
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{
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var freeRegion = new CombinedGeometry(GeometryCombineMode.Xor,
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new RectangleGeometry(fullRect),
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new RectangleGeometry(frameRect));
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context.PushOpacityMask(new DrawingBrush(new GeometryDrawing(Brushes.Transparent, null, freeRegion)));
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new RectangleGeometry(fullRect),
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new RectangleGeometry(frameRect));
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context.PushOpacityMask(
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new DrawingBrush(new GeometryDrawing(Brushes.Transparent, null, freeRegion)));
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}
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if (currentFrame != null && currentRenderedFrame != null)
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{
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switch (currentFrame.fcTLChunk.DisposeOp)
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{
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case DisposeOps.APNGDisposeOpNone:
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// restore currentRenderedFrame
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if (currentRenderedFrame != null)
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{
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context.DrawImage(currentRenderedFrame, fullRect);
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}
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if (currentRenderedFrame != null) context.DrawImage(currentRenderedFrame, fullRect);
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break;
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case DisposeOps.APNGDisposeOpPrevious:
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// restore previousStateRenderedFrame
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if (previousStateRenderedFrame != null)
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{
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context.DrawImage(previousStateRenderedFrame, fullRect);
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}
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break;
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case DisposeOps.APNGDisposeOpBackground:
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// do nothing
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break;
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}
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}
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// unprotect region and draw the next frame
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if (nextFrame.fcTLChunk.BlendOp == BlendOps.APNGBlendOpSource)
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context.Pop();
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context.DrawImage(fs, frameRect);
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}
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var bitmap = new RenderTargetBitmap(
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header.Width, header.Height,
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Math.Floor(fs.DpiX), Math.Floor(fs.DpiY),
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