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Convert to .NET SDK type csproj
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using DirectShowLib;
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using System;
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using System.Linq;
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namespace WPFMediaKit.DirectShow.Controls;
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public class MultimediaUtil
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{
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#region Audio Renderer Methods
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/// <summary>
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/// The private cache of the audio renderer names
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/// </summary>
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private static string[] m_audioRendererNames;
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/// <summary>
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/// An array of audio renderer device names
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/// on the current system
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/// </summary>
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public static string[] AudioRendererNames
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{
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get
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{
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if (m_audioRendererNames == null)
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{
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m_audioRendererNames = (from a in GetDevices(FilterCategory.AudioRendererCategory)
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select a.Name).ToArray();
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}
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return m_audioRendererNames;
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}
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}
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#endregion Audio Renderer Methods
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#region Video Input Devices
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/// <summary>
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/// The private cache of the video input names
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/// </summary>
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private static string[] m_videoInputNames;
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/// <summary>
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/// An array of video input device names
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/// on the current system
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/// </summary>
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public static string[] VideoInputNames
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{
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get
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{
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if (m_videoInputNames == null)
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{
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m_videoInputNames = (from d in VideoInputDevices
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select d.Name).ToArray();
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}
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return m_videoInputNames;
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}
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}
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#endregion Video Input Devices
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private static DsDevice[] GetDevices(Guid filterCategory)
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{
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return (from d in DsDevice.GetDevicesOfCat(filterCategory)
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select d).ToArray();
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}
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public static DsDevice[] VideoInputDevices
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{
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get
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{
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if (m_videoInputDevices == null)
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{
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m_videoInputDevices = GetDevices(FilterCategory.VideoInputDevice);
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}
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return m_videoInputDevices;
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}
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}
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private static DsDevice[] m_videoInputDevices;
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public static string[] VideoInputsDevicePaths
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{
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get
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{
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if (m_videoInputsDevicePaths == null)
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{
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m_videoInputsDevicePaths = (from d in VideoInputDevices
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select d.DevicePath).ToArray();
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}
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return m_videoInputsDevicePaths;
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}
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}
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private static string[] m_videoInputsDevicePaths;
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}
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