// // SVProgressHUD.h // // Copyright 2011-2014 Sam Vermette. All rights reserved. // // https://github.com/samvermette/SVProgressHUD // #import #import extern NSString * const SVProgressHUDDidReceiveTouchEventNotification; extern NSString * const SVProgressHUDDidTouchDownInsideNotification; extern NSString * const SVProgressHUDWillDisappearNotification; extern NSString * const SVProgressHUDDidDisappearNotification; extern NSString * const SVProgressHUDWillAppearNotification; extern NSString * const SVProgressHUDDidAppearNotification; extern NSString * const SVProgressHUDStatusUserInfoKey; typedef NS_ENUM(NSUInteger, SVProgressHUDMaskType) { SVProgressHUDMaskTypeNone = 1, // allow user interactions while HUD is displayed SVProgressHUDMaskTypeClear, // don't allow user interactions SVProgressHUDMaskTypeBlack, // don't allow user interactions and dim the UI in the back of the HUD SVProgressHUDMaskTypeGradient // don't allow user interactions and dim the UI with a a-la-alert-view background gradient }; @interface SVProgressHUD : UIView #pragma mark - Customization + (void)setBackgroundColor:(UIColor*)color; // default is [UIColor whiteColor] + (void)setForegroundColor:(UIColor*)color; // default is [UIColor blackColor] + (void)setBackgroundColor2:(UIColor*)color; // default is [UIColor whiteColor] + (void)setForegroundColor2:(UIColor*)color; // default is [UIColor blackColor] + (void)setRingThickness:(CGFloat)width; // default is 4 pt + (void)setFont:(UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline] + (void)setInfoImage:(UIImage*)image; // default is the bundled info image provided by Freepik + (void)setSuccessImage:(UIImage*)image; // default is the bundled success image provided by Freepik + (void)setErrorImage:(UIImage*)image; // default is the bundled error image provided by Freepik + (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone + (void)setViewForExtension:(UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set #pragma mark - Show Methods + (void)show; + (void)showWithMaskType:(SVProgressHUDMaskType)maskType; + (void)showWithStatus:(NSString*)status; + (void)showWithStatus:(NSString*)status maskType:(SVProgressHUDMaskType)maskType; + (void)showProgress:(float)progress; + (void)showProgress:(float)progress maskType:(SVProgressHUDMaskType)maskType; + (void)showProgress:(float)progress status:(NSString*)status; + (void)showProgress:(float)progress status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType; + (void)setStatus:(NSString*)string; // change the HUD loading status while it's showing // stops the activity indicator, shows a glyph + status, and dismisses HUD a little bit later + (void)showInfoWithStatus:(NSString *)string; + (void)showInfoWithStatus:(NSString *)string maskType:(SVProgressHUDMaskType)maskType; + (void)showSuccessWithStatus:(NSString*)string; + (void)showSuccessWithStatus:(NSString*)string maskType:(SVProgressHUDMaskType)maskType; + (void)showErrorWithStatus:(NSString *)string; + (void)showErrorWithStatus:(NSString *)string maskType:(SVProgressHUDMaskType)maskType; // use 28x28 white pngs + (void)showImage:(UIImage*)image status:(NSString*)status; + (void)showImage:(UIImage*)image status:(NSString*)status maskType:(SVProgressHUDMaskType)maskType; + (void)setOffsetFromCenter:(UIOffset)offset; + (void)resetOffsetFromCenter; + (void)popActivity; // decrease activity count, if activity count == 0 the HUD is dismissed + (void)dismiss; + (BOOL)isVisible; @end